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References:
Delwiche, Aaron. (2006). Massively multiplayer online games (MMOs) in the new media classroom. Educational Technology & Society, 9 (3), 160-172.
Laine, T., Sedano, C., Joy, M., & Sutinen, E. (2010). Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces. IEEE Transactions on Learning Technologies, 3 (4), 294-306.
Learning-Theories. (2015). Constructivism. Retrieved from: http://www.learning-theories.com/constructivism.html
Learning-Theories. (2015). Social Learning Theory. Retrieved from: http://www.learning-theories.com/vygotskys-social-learning-theory.html
Learning-Theories. (2015). Situated Learning. Retrieved from: http://www.learning-theories.com/situated-learning-theory-lave.html
Sheldon, L. (2013). The Multiplayer Classroom: Designing Coursework as a Game. Teaching Theology and Religion, 16 (s1), 57-58.
Susaeta, H., Jimenez, F., Nussbaum, M., Gajardo, I., Andreu, J. J., & Villalta, M. (2010). From MMORPG to a Classroom Multiplayer Presential Role Playing Game. Educational Technology & Society, 13 (3), 257-269.
Thomas, Siobhan. (2006). Pervasive learning games: Explorations of hybrid educational gamescapes. Simulation & Gaming, 37 (1), 41-55.
Delwiche, Aaron. (2006). Massively multiplayer online games (MMOs) in the new media classroom. Educational Technology & Society, 9 (3), 160-172.
Laine, T., Sedano, C., Joy, M., & Sutinen, E. (2010). Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces. IEEE Transactions on Learning Technologies, 3 (4), 294-306.
Learning-Theories. (2015). Constructivism. Retrieved from: http://www.learning-theories.com/constructivism.html
Learning-Theories. (2015). Social Learning Theory. Retrieved from: http://www.learning-theories.com/vygotskys-social-learning-theory.html
Learning-Theories. (2015). Situated Learning. Retrieved from: http://www.learning-theories.com/situated-learning-theory-lave.html
Sheldon, L. (2013). The Multiplayer Classroom: Designing Coursework as a Game. Teaching Theology and Religion, 16 (s1), 57-58.
Susaeta, H., Jimenez, F., Nussbaum, M., Gajardo, I., Andreu, J. J., & Villalta, M. (2010). From MMORPG to a Classroom Multiplayer Presential Role Playing Game. Educational Technology & Society, 13 (3), 257-269.
Thomas, Siobhan. (2006). Pervasive learning games: Explorations of hybrid educational gamescapes. Simulation & Gaming, 37 (1), 41-55.
Go Deeper:
additional resources to add more thought to the presentation - please view at own time
Quest to Learn : School for 21st century learning
Example of what an adventure based pervasive game can look like with technology, the outdoors and alot of imagination :)
Click on images to go to pervasive game sites :)
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Additional articles about gaming in the classroom:
Immersive game in American class http://ww2.kqed.org/mindshift/2015/08/07/can-an-immersive-video-game-teach-the-nuances-of-american-history/ Virtual field trip links: http://www.educatorstechnology.com/2015/08/some-of-best-web-tools-and-mobile-apps-for-virtual-field-trips.html Teaching with video games: http://ww2.kqed.org/mindshift/2015/07/31/taking-the-first-steps-towards-teaching-with-video-games/ |